A sports game that embrases the abilities of differently abled people, this game for the Wii would allow the player to take part in a basketball game in a wheel chair. Although it may seem a little gimmicky at first, being able to hold a wiimote in each hand to manipulate the wheels on the chair would be an interesting and completely unique game experience. In the standard mode, the player has an over-the-shoulder view of their character, and controls each hand with a wiimote to move the ch...
The game is called "Smoke and Mirrors". It's a simple puzzle game. The play field is a grid, and at each intersection is a rotating platform. On each level there is a laser beam that comes from one position. The player is given a limited number of mirrors that will reflect the beam. Mirrors are placed on the rotating platforms. The platforms all rotate together, but in different directions and different amounts. The goal is to place the mirrors so that by only rotating the platforms, a...
My idea essentially revolves around creating an online wold where participation can take place through various genres. The key idea is to basically layer abstractions on top of eachother to create a large scale war simulation. Generals could control armies in a civilization-esque view, directing units across the continent and planning large-scale strategies. Planners could develop methods for managing resources and developing technologies that could be used by the armies. Colonels at the ...
A fighting game that uses blended ragdoll physics as core of the fighting experience. Players are controlled via dual analog sticks and trigger buttons to guide fighter momentum. A large collection of actual discrete martial arts moves are stored in-game, and key-frames of moves are compared to character animation, so that certain movements "lock in" to an actual move. Face buttons and D-Pad would be used for more traditional fighting controls. Using the traditional fighting controls in c...