Its pretty long, but I think its well worth reading, I think it will be an awsome game to play
Game Conusels: Xbox 360, PS3, PC
My idea is to have a zombie massive multiplayer rpg/free roaming game. In this game players are thrown into a city that is dying of a new advanced type of rabies that also is able to re-establish the body’s organs after death and control them for the sole purpose of finding other organisms to feast on. Players have to work together, find resources and weapons,...
Discworld is well known for its wild inhabitants, and huge breadth of locales. Given its fantasy nature it could make for an interesting MMORPG. Forget the traditional MMO format, this would be all about adventuring and conquesting. Players living/playing as trolls would spend the majority of their time living in the mountains defending them from interlopers, while humans from the cities below could forge raids against them. Death would make regular appearances and players could train in ...
Escape Velocity was a top view space-shooter/rpg with a vastly non-linear plot and lots of possibilities for character development.
Each game server would be its own galaxy wherein players could trade, pirate, work for the military, etc. In the original EV the player could eventually lead interplanetary Govt. and stuff.
It would be even better set in the Firefly/Starwars universe.
The concept: The world has ended, leaving few humans alive. Strangely enough, the apocalypse was not caused by the science we feared would do it, but instead magic being released upon the modern world, and mythical creatures revealing that they are real.
The main idea: You can choose to be a Human, a Genyc(a genetically altered being), or a Damin(a human possessed by a demon), or even the Avi or Mizu, and choose to be one of nine classes: warrior, thief, berserker, summoner, mage, derst, s...
My idea essentially revolves around creating an online wold where participation can take place through various genres. The key idea is to basically layer abstractions on top of eachother to create a large scale war simulation. Generals could control armies in a civilization-esque view, directing units across the continent and planning large-scale strategies. Planners could develop methods for managing resources and developing technologies that could be used by the armies. Colonels at the ...