Psycho

Submitted by Bobi 8 months Ago

You begin playing a game in a type of Max Payne story
only in First person.After playing this classical shooter for
about 4 or so minutes a message pops up saying that an error ocured and the game freezes.You find out that you were controlling the main character John who was actually playing a video game on his PC.He gets pissed and starts hitting his PC and swearing.This is all witnessed from the first person perspective.The phone starts ringing and John answers it.His friend tells him that they should meet in front of a bank in which
they have some transaction to complete.After the conversation ends the player starts controlling John who can interact with
any object in his apartment.He can use the toilet,change his clothes,watch TV(although there are only 10 channels all of the others are scrambled),pick up a marker and start drawing on walls and many other things.John has a comment for almost every action.The player
decides when to leave the apartment so that he could go to
the bank.John has to use the subway where we see crowd mechanics,where you have to push your way thru the crowd
to get on the train.Once you're at the bank a robbery occurs
where one of the robbers is fighting with a security guard and you take his weapon.Aiming the weapon is very difficult.
After stoping the robbery by killing the robbers and ending up in a hospital.Things start hapening to John,he
becomes a urban hero,everyone knows him.But everything changes when Johns popularity starts making him loose his
mind(constantly throwing up,drinking,using drugs).It's up to
the player to keep John stable or maybe choose to make him be a drunk,use drugs,kill everyone who insulted him or chase down and kill paparazzi's who took a compromising picture of him.Play as a man living on the very edge of sanity.

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  1. DeathWolf5 says:

    I love the Idea of a game where after a little into it turns out to be a game that your character is playing. But making a shooter requires a ton of work so the Idea of making four shooter levels that then get made useless by them not happening is a waste of time. If I was the guy that did the level design for the shooter portions I would probably KILL YOU for making me waste a hour deciding on where to put a crate when you knew all along that it would have no impact on the rest of the game. It's to gimmicky to actually work. Plus you hardly told me anything about the core game at all?? I once had a idea for a puzzle game that in order to win you had to not move or do anything for 30 minutes. You could solve all these difficult puzzles just to find out you can't beat the game like that. You haft to do nothing. The Idea was a joke and I don't think I would actually post it online. Why, Because I would never make it. Why, because why go threw all the trouble of making a game that the only to way to win is to not play it? This isn't the same thing but it's close enough.

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