Heroes: World War III
An epic RPG set in the modern day.
Tagline: Persons of Mass Destruction
Summary: In a world very much like our own save for a scattered few individuals with superhuman abilities, various government agencies, around the world, become aware of these individuals, and begin conscripting them for various purposes. This leads to a shadow war that will soon become open, and when it does, the fallout has the potential to wipe out every human being on the planet.

Startup
The game begins with a montage, introducing players to the world of Heroes, recapping important scenes and bringing us, briefly, up to speed on themes and events from the show that will be directly affecting the game, including the premise, all with a Mohinder Suresh narration on aspects of creation. From here, players can 'start a new game' 'load a saved game' review 'extras' or 'options.'
Character Creation
The game starts with a modest create-a-character. While physical appearance can be customized to the utmost (ala Mass Effect or Pro sports games), and players can create a male or female character, designing them puts characters in a certain age bracket the game only offers a limited selection of powers. In Advanced mode, players take a simple four-temperament/physical or mental personality test in order to determine their powers. Cholerics get wind control or Possession of others. Phlegmatics get Mind/Power Boosting or Self-Duplication. Sanguines get Super Agility or Animal Summoning/Control and Melancholies get a Sixth Sense or Perfect Aim.
Gameworld
Based solidly on the real world, with accurate maps, WWIII includes Extensive and to scale New York City, Odessa/Midland Texas, Las Vegas Strip and Downtown Tokyo. This in addition to smaller areas in India, London, Paris, the Sahara Desert, and parts of Los Angeles.
Sections of North America are connected by extended 'tracks' with nodes as points of interest for various purposes, gameplay, unlockables and etcetera. Players can travel from city to city by Airplane, Car, bus or, in some cases, Train.
Progression
The game progresses, primarily by exploration of people, the hundreds of cast members in the game are all connected in a social web by nodes, Talking with one person and completing a mission or mission set with them opens up referrals to another person with another mission set and a deeper key to the storyline. Use of powers, completion of missions and more all contribute to experience points earned.
Gameplay
Heroes is filled with wild and varied gameplay, much of the game involves a puzzle of people, unlocking gates to other people with necessary resources and story progression. Using some people as tools in a dungeon-crawler as they become temporary members of your party to solve some issue or challenge. These encounters are handled via a robust and smooth conversation tree mode, where a flick of the wrist towards a type of response yields lines of well-written dialogue that other characters react to. This is all while being able to move freely about the game world and interact with simple objects. Other optional gameplay aspects include Combat, Driving, various uses of powers and Multiplayer, in addition to the many, many Minigames, typical of RPGs.
Combat
As your character advances, they may or may not learn some number of offensive abilities, whether it involves shooting, a blast of wind, offensive use of someone else's powers or plain old punching and kicking. Combat is not balanced in traditional RPG style, characters on the whole are, and getting in over your head, or being able to overpower conventional forces are common in late game.
Driving
Like a mix between Need For Speed and a Trucking Simulation, players navigate dangerous and strangely active highways for 2-10 minutes at a time as they move between stops or nodes and full cities (ie NYC or Midland). Plays like a minigame in a way, but offers its own unique challenges.
Various Power Uses
Each power has unique aspects that allow users to perform unique amazing feats. By using the shoulder buttons and joysticks, a wind manipulator can move wind in varied amounts in various distances, by learning controller patterns, the player can naturalistically learn different wind moves, attacks and even flight. Similar learning curves combined with character advancements occur in regards to moving at Super Agility as well as the various powers one comes in contact with while controlling others.
Multiplayer
In options, if you choose to 'play online' and your system is connected to the internet, you become part of a dynamically client-hosted multiplayer game, where, over the course of your missions, you run into other players who may have matching, unrelated or competing (depending on options) goals involved with your mission. Your choose how you interact with these individuals and can team up with them, battle them or ignore them. You can stick together to go onto the next message or go your separate ways and are removed from each other's games after you get out of sight distance from each other. It brings the illusion of a Massively Multiplayer game, without the overhead, or distasteful interactions.
Minigames
Pared down versions of popular racing, basketball and soccer games are all available, in addition to plays being able to take Pokemon Snap-like Photograph Jobs, Diner Dash-like food service jobs and even a Sims-like clothing/home/lifestyle game, again, heavily pared down so as not to include 'satisfaction meters' and stuff, but allowing for a small amount of date-simming. Most other available jobs involve another gameplay mechanic like combat (cops), talking/debate (politicians/news reporters) and Driving (truckers/racers). There are also several simple/classic/inane puzzle games associated with using computers in the game, and of course, the obligatory rhythm/dancing game for dancing, singing and playing music.
Art Direction
Photo-realistic. Very literal, very direct, a bit dark, drab and mysterious in the vein of Resident Evil or a horror-thriller, but with bright almost surrealist nature scenes where appropriate.
Music Direction
Same as the show. Moody soundtrack tunes here and there with occasional 'hit singles' for action scenes and montages. Seriously... these could be done just a few weeks before production so that the song will be current.
Voice Direction
The most daunting. An unprecedented number of spoken lines of dialogue. No voice acting for main character, but with branching conversation trees that unfold for you, the player, to read while other characters are voice acted, ideally by their original actors where applicable.
Main Challenges, storywise
Keeping loved ones alive.
Slowing Down Arms Race to World War III
Preventing Key catalysts of World War III
Key Combat Challenges
Battling Sylar
Battling Future Peter Petrelli
Battle Undead Army (various stages/places)
Battle Various Company Operatives (usually in twos).
Battling Jessica
Battling "Hero Hunter" Clifton Marx
Oh, wait....
I don't know if you guys do licenced games here... but it's been in my head, and I had to get it out.
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